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Gambling behaviour and industry

Content tagged with
'Gambling behaviour and industry'

Publications

Cover of "Evidence Review of Remote Treatment Intervention & Support for Gambling Harm"
Evidence Review of Remote Treatment Intervention & Support for Gambling Harm
Dr. Sasha Stark, Bahar Kunduru and Janine Robinson

GambleAware commissioned the Responsible Gambling Council to carry out a systematic literature review to provide a critical assessment of the current understanding of the effectiveness of treatment interventions and support for gambling harm.

This unique review considered multiple available mediums of remote interventions and support (excluding helplines). It explores international research to identify areas of consensus and best practice, as well as gaps and opportunities for improvement in intervention and support provision, evaluation and research.

Cover of "Remote Interventions: Applying behavioural insights to design better safer gambling tools (Part 2: Commitment devices)"
Remote Interventions: Applying behavioural insights to design better safer gambling tools (Part 2: Commitment devices)
The Behavioural Insights Team

Deposit limit tools — which cap the amount of money customers are able to deposit each day, week or month, to their online gambling account — are offered by all licensed remote gambling companies in Britain. Such tools are aimed at helping customers to limit their spending and control their behaviour.

The trial reported here assessed whether building out the functionality of industry-standard deposit limit tools to include a ‘commitment device’ could impact customers’ use of the tool, and their subsequent behaviour. A commitment device is a voluntary arrangement, designed to dissuade people from breaking their intentions.

Cover of "Patterns of Play - Gambling behaviour: What can bank transaction data tell us? A feasibility study (Part 2: Analysis of HSBC UK customer data)"
Patterns of Play - Gambling behaviour: What can bank transaction data tell us? A feasibility study (Part 2: Analysis of HSBC UK customer data)
The Behavioural Insights Team

GambleAware’s Patterns of Play programme of research is a wide-ranging endeavour to use behavioural datasets to build a more accurate picture of the varied ways in which people gamble, and the potential impact it has on them. As part of this programme, bank transaction data was identified as offering the potential for richer information about gambling behaviour and new insights into tackling gambling harms. The Behavioural Insights Team (BIT) embarked on a project to investigate the feasibility of working with banks, and their data, to those ends.

Cover of "Patterns of Play - Gambling behaviour: What can bank transaction data tell us? A feasibility study (Part 1: Analysis of Monzo customer data)"
Patterns of Play - Gambling behaviour: What can bank transaction data tell us? A feasibility study (Part 1: Analysis of Monzo customer data)
The Behavioural Insights Team

GambleAware’s Patterns of Play programme of research is a wide-ranging endeavour to use behavioural datasets to build a more accurate picture of the varied ways in which people gamble, and the potential impact it has on them. As part of this programme, bank transaction data was identified as offering the potential for richer information about gambling behaviour and new insights into tackling gambling harms. The Behavioural Insights Team (BIT) embarked on a project to investigate the feasibility of working with banks, and their data, to those ends.

Cover of "Lifting the Lid on Loot-Boxes"
Lifting the Lid on Loot-Boxes
J. Close & J. Lloyd

This report by the University of Plymouth and University of Wolverhampton explores any links between video game ‘loot boxes’ and problem gambling, as well as identifying any particular demographics more likely to engage with these features.

As part of GambleAware's research grant to the University of Plymouth and University of Wolverhampton to investigate gambling, gaming, and loot-boxes, researchers produced an article, 'Loot boxes, problem gambling and problem video gaming: A systematic review and meta-synthesis', which was published in the academic journal, New Media and Society.

Cover of "An Integrated Approach To Safer Gambling"
An Integrated Approach To Safer Gambling
Revealing Reality

After working with five operators (Betfred (both retail and digital), Genting Casino, Buzz Bingo, Gamesys (Jackpotjoy brand) and 888 (Casino brand)) between autumn 2019 and summer 2020, Revealing Reality were able to identify that with the right tools and support in place, going forward, operators could make significant progress when developing successful safer gambling messages. By adopting this integrated approach, operators would be taking a preventative, rather than reactive, approach to safer gambling messaging and would therefore be able to frame safer gambling as the default way to play for all customers.

Cover of "Can behavioural insights be used to reduce risky play in online environments?"
Can behavioural insights be used to reduce risky play in online environments?
Behavioural Insights Team

The rise of online gambling sites means that placing a bet is only a few keystrokes away. For those that are negatively affected by gambling, increased accessibility poses a risk of financial, social or health-related harm. As such, the Behavioural Insights Team (BIT) was commissioned by GambleAware to conduct the third phase of its remote gambling research programme, which aims to support operators in reducing reduce problem gambling.

Cover of "Empowering Responsible Online Gambling by Real-time Persuasive Information Systems"
Empowering Responsible Online Gambling by Real-time Persuasive Information Systems
G. Drosatos, F. Nalbadis, E. Arden-Close, V. Baines, E. Bolat, L. Vuillier, T. Kostoulas, S. Wasowska, M. Bonello, J. Palles, J. McAlaney, K. Phalp & R. Ali

In this industrial practice and experience paper, the authors argue the case for supporting responsible online gambling with persuasive information systems that make use of the gamblers’ online behavioural, emotional and profile data. Related resources: Responsible Gambling Projects - University of Bournemouth; EROapp and how it works - University of Bournemouth

Cover of "Analysis of play among British online gamblers on slots and other casino-style games, Summary of report"
Analysis of play among British online gamblers on slots and other casino-style games, Summary of report
D. Forrest & I. McHale

The Report gleans what can be learned from one month of data (January, 2017) provided by
each of thirteen operators offering online slots and casino-style games to customers in Great
Britain. The data, aggregated to the level of individual account statistics for the month, relate
to slots play on more than 1¼ million accounts and non-slots games played by about 785,000
people

Cover of "Analysis of play among British online gamblers on slots and other casino-style games"
Analysis of play among British online gamblers on slots and other casino-style games
D. Forrest & I. McHale

In the last few years, operators of land venues, in particular in the bookmaker and casino sectors, have provided data for research commissioned by GambleAware which has enabled analysis of patterns of play on gaming machines. For example, this has brought into the public domain basic information, hitherto unknown, on the proportions of gaming sessions ending in large losses or of long duration. However, the patterns of play in these traditional environments may not be replicated in the online environment where a large (more than 30%) and increasing proportion of gaming by British consumers takes place. As a first step towards filling this gap in knowledge, thirteen operators have provided one month of data to the Gambling Commission to allow analysis of patterns of play on products, slots and non-slots (casino games excluding poker), comparable to those offered in the land-based sectors.
This Report to GambleAware presents descriptive analysis of the data provided to the Gambling Commission and comments on what further data might usefully be obtained from operators to enable further progress on Priority Action 4 of the National Responsible Gambling Strategy.

Cover of "Responsible Gambling: Collaborative Innovation - Identifying good practice and inspiring change"
Responsible Gambling: Collaborative Innovation - Identifying good practice and inspiring change
B. Rowe, D. De Ionno, J. Holland, C. Flude, L. Brodrick, A. Vinay & M. Moutos

This project represented a pioneering collaboration between the UK gambling industry, key stakeholders, independent social researchers, industry experts and innovators. Its aim was to not only understand the current landscape of Responsible Gambling (RG) within the industry, but to build on the wealth of research conducted to date regarding best practice RG activities.

Cover of "Getting grounded in problematic play: using digital grounded theory to understand problem gambling and harm minimisation opportunities in remote gambling"
Getting grounded in problematic play: using digital grounded theory to understand problem gambling and harm minimisation opportunities in remote gambling
J. Parke & A. Parke

This project was commissioned by GambleAware as part of its programme of research designed to improve understanding in relation to risky behaviour in remote gambling environments and to examine how such risks and associated harms can be mitigated. The study was designed to explore patterns of problem gambling in the remote gambling sector and to provide new ideas and theoretical foundations for strategies to mitigate risks and harms.

Cover of "Remote Gambling Research: Interim Report on Phase 2"
Remote Gambling Research: Interim Report on Phase 2
PricewaterhouseCoopers LLP

Gamble Aware has commissioned a programme of research aiming to explore the potential usefulness of industry-held data and behavioural analytics in the remote gambling sector, primarily to indicate markers of harmful or risky behaviour and then to recommend practical applications of harm minimisation. Importantly, there is an emphasis on how harmful and risky behaviour can be mitigated, not just if it can be identified and mitigated.

Cover of "A study on cognitive biases in gambling: Hot hand and gamblers' fallacy"
A study on cognitive biases in gambling: Hot hand and gamblers' fallacy
J. Xu

People who appear to believe in the hot hand expect winning streaks to continue whereas those suffering from the gamblers’ fallacy unreasonably expect losing streaks to reverse. 565,915 sports bets made by 776 online gamblers in 2010 were used for analysis. People who won were more likely to win again whereas those who lost were more likely to lose again. However, selection of safer odds after winning and riskier ones after losing indicates that online sports gamblers expected their luck to reverse: they suffered from the gamblers’ fallacy. By following in the gamblers’ fallacy, they created their own hot hands. Some gamblers consistently outperformed their peers. They also consistently made higher profits or lower losses. They show real expertise. The key of real expertise is the ability to control loss.

Cover of "A scoping investigation of eye-tracking in Electronic Gaming Machine play"
FOB-Ts in British betting shops: Further analysis of machine data to examine the impact of the £50 Regulations
D. Forrest & I. McHale

The brief was to evaluate the impact of the introduction of the £50 Regulations, which were introduced in April, 2015, and which changed the conditions of use of Fixed Odds Betting Terminals (FOB-Ts) (gaming machines provided in British bookmaker shops). Analysis was to be based on data provided by the machine manufacturers. Particular attention was to be paid to identifying any changes in how players used the machines that might be indicative of either mitigation or aggravation of gambling-related harm.

Cover of "Follow-up study of loyalty card customers: Changes in gambling behaviour over time"
Follow-up study of loyalty card customers: Changes in gambling behaviour over time
H. Wardle, E. Fuller, N. Maplethorpe and H. Jones

This study is a follow-up to the 2014 study of holders of bookmakers loyalty cards, commissioned by the Responsible Gambling Trust (now GambleAware), as part of a programme of research looking at users of machines in bookmakers. The original survey is called the baseline study hereafter. This report summarises headline findings on changes in behaviour over time, changes in problem gambling status, and the characteristics of machine users who are most at risk of becoming problem gamblers.

Cover of "Key issues in product based harm-minimisation"
Key issues in product based harm-minimisation
J. Parke, A. Parke, & A. Blaszczynski

The aim of this report is to review evidence and theory regarding the gambling product through its structural characteristics (i.e., the ‘agent’ component of the epidemiological triangle). By providing a better understanding of structural characteristics, stakeholders should be better equipped to promote and evaluate responsible gambling and harm-minimisation strategies.

Cover of "Secondary Analysis of Machines Data"
Secondary Analysis of Machines Data
D. Excell & P. Grudzien

A consortium of NatCen Social Research, Featurespace, Geofutures and RTI International conducted the Responsible Gambling Trust’s (RGT) Machines Research Programme in 2014. This report explored: whether data could be used to develop algorithms to predict behaviour; the demographics of B2/B3 players; descriptive data about the £100 stake; and whether gambling behaviour differs when gambling winnings or loading new money.

Cover of "Remote Gambling Research - Interim report on Phase 1"
Remote Gambling Research - Interim report on Phase 1
PricewaterhouseCoopers LLP

This work has been commissioned by the Responsible Gambling Trust (RGT) and is being led by PwC who are working alongside the Responsible Gambling Council of Canada (RGC). In addition this work is being made possible by the cooperation of the UK's leading remote gambling operators. The purpose of this document is to introduce the project, summarise Phase 1 and to introduce our approach to Phases 2 and 3 which we intend to complete in 2016.

Cover of "People who play machines in bookmakers: secondary analysis of loyalty card survey data"
People who play machines in bookmakers: secondary analysis of loyalty card survey data
H. Wardle

In 2014, a survey of 4001 people who gambled on machines in bookmakers (called B2 machines hereafter) and who held a loyalty card for William Hill, Ladbrokes or Paddy Power was conducted by NatCen Social Research. This survey collected information about gambling behaviour, including problem gambling, and linked survey responses with data held by bookmakers about each person’s gambling behaviour on B2 machines between September 2013 and June 2014. The objective of this study was to conduct further analysis of the data.

Projects

Building Knowledge of Women’s Lived Experience of Gambling and Gambling Harms across Great Britain

GambleAware has awarded a £250,000 grant to build knowledge about the drivers of gambling participation and of gambling harms experienced by women, and to understand the differences among sub-groups of women. The knowledge accrued from this research will be used to inform GambleAware’s commissioning practices.

Online gambling data: initial analysis

This ambitious research project examining online gambling behaviour aims to better understand how gamblers’ patterns of play vary across different environments and activities. Player level data will be gathered from many of the largest online gambling firms and collated into one unified dataset, so that ‘big data’ analysis can be undertaken to identify indicators of potentially harmful behaviour.

The impact of message framing on problem recognition amongst problem and at-risk gamblers

This piece of research will explore the impact of the phrasing and positioning of messages designed to encourage safer gambling, in order to support the development of future public health campaigns in this area.

This project aims to address important questions related to the way in which “safe” or “responsible” gambling is promoted, with a particular focus on the way that “problem gambling” is framed, as well as the way in which gambling or betting identities are made central to a campaign.

The Future of Gambling

This project focusses on online computer gaming. It builds knowledge and understanding of the harms which may exist within chance-based elements within gaming. It focuses on ‘loot boxes’ in computer games that people pay to access, with the contents of the box (virtual game upgrades) dictated by chance.

Safer Gambling App – EROGamb 2.0

This project will gather information related to gambling norms, and individuals’ gambling patterns. It will use that information to see whether it can empower people who gamble with a contextual and accurate understanding of their gambling, whilst increasing their control over their gambling patterns.

Case studies