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Content tagged with
'Gambling behaviour and industry'

Projects

Building Knowledge of Women’s Lived Experience of Gambling and Gambling Harms across Great Britain

GambleAware has commissioned research to build knowledge of the lived experiences of women in relation to gambling-experiences both as gamblers and affected others. This research will inform delivery of our Organisation and Commissioning Strategy over the next five years.

The Future of Gambling

Gaming-gambling mergence: A mixed-methods investigation into the gaming/gambling interface
University of Wolverhampton; University of Plymouth

Safer Gambling App – EROGamb 2.0

Powerful Social Norms, Meaningful Transparency and Data-Informed Behavioural Change for Responsible Online Gambling
University of Bournemouth

Publications

Remote Interventions: Applying behavioural insights to design better safer gambling tools (Part 2: Commitment devices)
The Behavioural Insights Team

Deposit limit tools — which cap the amount of money customers are able to deposit each day, week or month, to their online gambling account — are offered by all licensed remote gambling companies in Britain. Such tools are aimed at helping customers to limit their spending and control their behaviour.

The trial reported here assessed whether building out the functionality of industry-standard deposit limit tools to include a ‘commitment device’ could impact customers’ use of the tool, and their subsequent behaviour. A commitment device is a voluntary arrangement, designed to dissuade people from breaking their intentions.

Patterns of Play - Gambling behaviour: What can bank transaction data tell us? A feasibility study (Part 2: Analysis of HSBC UK customer data)
The Behavioural Insights Team

GambleAware’s Patterns of Play programme of research is a wide-ranging endeavour to use behavioural datasets to build a more accurate picture of the varied ways in which people gamble, and the potential impact it has on them. As part of this programme, bank transaction data was identified as offering the potential for richer information about gambling behaviour and new insights into tackling gambling harms. The Behavioural Insights Team (BIT) embarked on a project to investigate the feasibility of working with banks, and their data, to those ends.

Patterns of Play - Gambling behaviour: What can bank transaction data tell us? A feasibility study (Part 1: Analysis of Monzo customer data)
The Behavioural Insights Team

GambleAware’s Patterns of Play programme of research is a wide-ranging endeavour to use behavioural datasets to build a more accurate picture of the varied ways in which people gamble, and the potential impact it has on them. As part of this programme, bank transaction data was identified as offering the potential for richer information about gambling behaviour and new insights into tackling gambling harms. The Behavioural Insights Team (BIT) embarked on a project to investigate the feasibility of working with banks, and their data, to those ends.

Lifting the Lid on Loot-Boxes
J. Close & J. Lloyd

This report by the University of Plymouth and University of Wolverhampton explores any links between video game ‘loot boxes’ and problem gambling, as well as identifying any particular demographics more likely to engage with these features.

As part of GambleAware's research grant to the University of Plymouth and University of Wolverhampton to investigate gambling, gaming, and loot-boxes, researchers produced an article, 'Loot boxes, problem gambling and problem video gaming: A systematic review and meta-synthesis', which was published in the academic journal, New Media and Society.

Remote Gambling Research - Interim report on Phase 1
PricewaterhouseCoopers LLP

This work has been commissioned by the Responsible Gambling Trust (RGT) and is being led by PwC who are working alongside the Responsible Gambling Council of Canada (RGC). In addition this work is being made possible by the cooperation of the UK's leading remote gambling operators. The purpose of this document is to introduce the project, summarise Phase 1 and to introduce our approach to Phases 2 and 3 which we intend to complete in 2016.

People who play machines in bookmakers: secondary analysis of loyalty card survey data
H. Wardle

In 2014, a survey of 4001 people who gambled on machines in bookmakers (called B2 machines hereafter) and who held a loyalty card for William Hill, Ladbrokes or Paddy Power was conducted by NatCen Social Research. This survey collected information about gambling behaviour, including problem gambling, and linked survey responses with data held by bookmakers about each person’s gambling behaviour on B2 machines between September 2013 and June 2014. The objective of this study was to conduct further analysis of the data.

Case studies